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			<h1>Class Config3D</h1>
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						<p><code>Config3D</code> 类用于创建3D初始化配置。</p>
					</div>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
				<ul class="tsd-hierarchy">
					<li>
						<span class="target">Config3D</span>
					</li>
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			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
				<section class="tsd-panel tsd-index-panel">
					<div class="tsd-index-content">
						<section class="tsd-index-section ">
							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#bvh_min_build_nums" class="tsd-kind-icon">BVH_<wbr><wbr>Min_<wbr><wbr>Build_<wbr>nums</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#bvh_limit_size" class="tsd-kind-icon">BVH_<wbr>limit_<wbr>size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#bvh_max_spatialcount" class="tsd-kind-icon">BVH_<wbr>max_<wbr><wbr>Spatial<wbr>Count</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#customresolution" class="tsd-kind-icon">custom<wbr>Resolution</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#debugfrustumculling" class="tsd-kind-icon">debug<wbr>Frustum<wbr>Culling</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#defaultcachertmemory" class="tsd-kind-icon">default<wbr>CacheRTMemory</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#defaultphysicsmemory" class="tsd-kind-icon">default<wbr>Physics<wbr>Memory</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#enabledynamicbatch" class="tsd-kind-icon">enable<wbr>Dynamic<wbr>Batch</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#enablemultilight" class="tsd-kind-icon">enable<wbr>Multi<wbr>Light</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#enablestaticbatch" class="tsd-kind-icon">enable<wbr>Static<wbr>Batch</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#enableuniformbufferobject" class="tsd-kind-icon">enable<wbr>Uniform<wbr>Buffer<wbr>Object</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#lightclustercount" class="tsd-kind-icon">light<wbr>Cluster<wbr>Count</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#maxlightcount" class="tsd-kind-icon">max<wbr>Light<wbr>Count</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#pixelratio" class="tsd-kind-icon">pixel<wbr>Ratio</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#usebvhcull" class="tsd-kind-icon">useBVHCull</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#setresolution" class="tsd-kind-icon">set<wbr>Resolution</a></li>
							</ul>
						</section>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="bvh_min_build_nums" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> BVH_<wbr><wbr>Min_<wbr><wbr>Build_<wbr>nums</h3>
					<div class="tsd-signature tsd-kind-icon">BVH_<wbr><wbr>Min_<wbr><wbr>Build_<wbr>nums<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 10</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:67</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>最小cellbuild数，如果小于这个数，不会BVH构建</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="bvh_limit_size" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> BVH_<wbr>limit_<wbr>size</h3>
					<div class="tsd-signature tsd-kind-icon">BVH_<wbr>limit_<wbr>size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 32</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:65</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>最大BVH节点的大小</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="bvh_max_spatialcount" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> BVH_<wbr>max_<wbr><wbr>Spatial<wbr>Count</h3>
					<div class="tsd-signature tsd-kind-icon">BVH_<wbr>max_<wbr><wbr>Spatial<wbr>Count<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 7</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:63</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>一个BVH节点最大的cell数，超过这个数会分离</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="customresolution" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> custom<wbr>Resolution</h3>
					<div class="tsd-signature tsd-kind-icon">custom<wbr>Resolution<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:27</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p> 设置自定义分辨率</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="debugfrustumculling" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> debug<wbr>Frustum<wbr>Culling</h3>
					<div class="tsd-signature tsd-kind-icon">debug<wbr>Frustum<wbr>Culling<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:83</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<dl class="tsd-comment-tags">
							<dt>internal是否开启视锥裁剪调试。</dt>
							<dd></dd>
						</dl>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="defaultcachertmemory" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> default<wbr>CacheRTMemory</h3>
					<div class="tsd-signature tsd-kind-icon">default<wbr>CacheRTMemory<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 256</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:31</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p> 设置最大RendertexturePool缓存的值</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="defaultphysicsmemory" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> default<wbr>Physics<wbr>Memory</h3>
					<div class="tsd-signature tsd-kind-icon">default<wbr>Physics<wbr>Memory<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 16</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:35</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>默认物理功能初始化内存，单位为M。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="enabledynamicbatch" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> enable<wbr>Dynamic<wbr>Batch</h3>
					<div class="tsd-signature tsd-kind-icon">enable<wbr>Dynamic<wbr>Batch<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:11</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>控制是否动态合并</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="enablemultilight" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> enable<wbr>Multi<wbr>Light</h3>
					<div class="tsd-signature tsd-kind-icon">enable<wbr>Multi<wbr>Light<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:39</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p> 是否开启多光源,如果场景不需要多光源，关闭后可提升性能。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="enablestaticbatch" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> enable<wbr>Static<wbr>Batch</h3>
					<div class="tsd-signature tsd-kind-icon">enable<wbr>Static<wbr>Batch<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:15</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否静态合并</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="enableuniformbufferobject" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> enable<wbr>Uniform<wbr>Buffer<wbr>Object</h3>
					<div class="tsd-signature tsd-kind-icon">enable<wbr>Uniform<wbr>Buffer<wbr>Object<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:19</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启UniformBuffer</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="lightclustercount" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> light<wbr>Cluster<wbr>Count</h3>
					<div class="tsd-signature tsd-kind-icon">light<wbr>Cluster<wbr>Count<span class="tsd-signature-symbol">:</span> <a href="_laya_maths_vector3_.vector3.html" class="tsd-signature-type">Vector3</a><span class="tsd-signature-symbol"> = new Vector3(12, 12, 12)</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:47</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响的数量,Math.floor(2048 / lightClusterCount.z - 1) * 4 为每个Cluster的最大平均接受区域光数量,如果每个Cluster所接受光源影响的平均数量大于该值，则较远的Cluster会忽略其中多余的光照影响。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="maxlightcount" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> max<wbr>Light<wbr>Count</h3>
					<div class="tsd-signature tsd-kind-icon">max<wbr>Light<wbr>Count<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 32</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:43</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>最大光源数量。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="pixelratio" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> pixel<wbr>Ratio</h3>
					<div class="tsd-signature tsd-kind-icon">pixel<wbr>Ratio<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:23</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>设置3DRT分辨率倍数</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="usebvhcull" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> useBVHCull</h3>
					<div class="tsd-signature tsd-kind-icon">useBVHCull<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:61</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否使用BVH裁剪</p>
						</div>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="setresolution" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> set<wbr>Resolution</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">set<wbr>Resolution<span class="tsd-signature-symbol">(</span>width<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, height<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:53</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>设置分辨率大小（并不是实际渲染分辨率）</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>width: <span class="tsd-signature-type">number</span></h5>
								</li>
								<li>
									<h5>height: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
			</section>
		</div>
		<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
			<nav class="tsd-navigation primary">
				<ul>
					<li class="globals  ">
						<a href="../globals.html"><em>Globals</em></a>
					</li>
					<li class="current tsd-kind-module">
						<a href="../modules/_config3d_.html">&quot;<wbr>Config3<wbr>D&quot;</a>
					</li>
				</ul>
			</nav>
			<nav class="tsd-navigation secondary menu-sticky">
				<ul class="before-current">
				</ul>
				<ul class="current">
					<li class="current tsd-kind-class tsd-parent-kind-module">
						<a href="_config3d_.config3d.html" class="tsd-kind-icon">Config3D</a>
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